A game about guiding tiny planets back into harmony.
Balance each world’s living systems, recruit cozy cat-folk helpers, befriend cosmic sea creatures, trade between worlds, repel threats, and awaken the sleeping sun at the heart of it all.
Solo-developed Spherical Symphony, handling all aspects of production, from game design, programming, and systems architecture to art direction, UI design, music composition, and optimization. Built in Unity, featuring procedural world simulation, AI automation, and interplanetary logistics systems that blend resource management with visual storytelling.
Engineered the enemy wave and defense architecture, integrating AI pathfinding, spawn portals, and adaptive combat systems that challenge player strategy and maintain gameplay balance.
Engineered a dynamic world simulation framework governing Atmosphere, Biosphere, and Hydrosphere interactions, with procedural visual systems that adapt in real time to player-driven resource and environmental changes.
Developed interplanetary logistics mechanics allowing resource transport, automated balancing, and player-driven recovery of struggling planetary environments.
Built a modular AI worker system with role-specific behaviors and task automation, allowing recruitable agents to independently gather resources and sustain planetary systems.
Experimenting with terraforming, spherical structure placements, Atmosphere controlling and multi-planet editing
Experiments with BOID Systems using Jobs
Modular Resources System
Experimenting with VFX Graph
Cloud Shader